AI Insights · Timothy · July 2024
Top Down Games Performance on iOS in Germany for Q2 2024
The top 5 top-down games on iOS in Germany for Q2 2024 showcased diverse trends in downloads, revenue, and weekly active users, with significant performances from titles like [Brawl Stars](https://app.sensortower.com/overview/1229016807?country=US) and [Squad Busters](https://app.sensortower.com/overview/1668983788?country=US).
In the second quarter of 2024, the top-down games category on iOS in Germany revealed some interesting trends. Data from Sensor Tower highlights the performance of the top 5 games in this category, showcasing fluctuations in downloads, revenue, and weekly active users.
Brawl Stars from Supercell experienced varied performance throughout the quarter. Revenue peaked at around $1.1M in late April and saw a low of approximately $517K by the end of May. Downloads started strong at nearly 97K in early April but fell to around 41K by mid-June. The game's weekly active users also saw a slight decline, from about 1.02M in early April to approximately 944K by the end of June.
Whiteout Survival by Century Games Pte. Ltd. showed a steady revenue stream, peaking at approximately $316K in late April and remaining consistent around $285K towards the end of the quarter. Downloads fluctuated, starting at about 14K in early April and reaching around 20K by mid-June. Weekly active users saw an upward trend, growing from 138K in early April to around 181K by the end of June.
MONOPOLY GO! from Scopely, Inc. displayed a relatively stable performance. Revenue varied slightly, peaking at around $330K in early June. Downloads remained fairly consistent, ranging from 15K to 21K throughout the quarter. Weekly active users saw a slight decrease, from about 70K in early April to around 52K by late June.
Clash Royale, another title from Supercell, experienced modest revenue changes, peaking at around $221K in early April and dropping to about $114K by the end of June. Downloads remained relatively stable, averaging around 8K per week. Weekly active users saw a decrease from approximately 441K in early April to around 430K by the end of June.
Squad Busters, also by Supercell, had a notable performance following its late May release. Revenue started strong at around $469K in its initial week but decreased to approximately $242K by the end of June. Downloads saw an initial surge of around 692K but dropped to about 31K by late June. Weekly active users followed a similar trend, starting at approximately 520K and decreasing to around 183K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.